![]() With the mod attached the AK manages to deal 19 damage. Without the long shot mod the AK-47 deals 14 damage. Instead of discarding the remaining ammo this mod will discard bullets equal to the mag capacity. To make matters even worse, there is a glitch that comes with this mod. Every time you reload the mag, any remaining ammo will be discarded. The Golden Extend mod, which is also known as the void mod, has the highest mag increase and the fastest reload time. In total there are 5 versions of Extended Mods in CoD Mobile. This mod has 2 functions it increases the mag capacity and reduces the reload time. 3.Extended ModsĪt number 8 you have the Extended Mods. That’s because in CoD Mobile BR, at close range even though your shots are hidden from the map and compass, the enemy can still hear you and locate you easily. This mod works at any distance and is mostly useful for mid to long range fights. This mod will hide your gun shots from the enemies’ mini map and the compass. 2.Muffled ModĪt number 9 you have the muffled mod. You will be able to see them inside buildings, behind rocks and even when they’re prone on the grass. If you destroy the drone of an enemy then you’ll be able to see both of their locations on the map for the entire game until they die. You can mark as many enemies as you want as long as you destroy their classes using the sleuth mod. This glitch works on any class that’s deployable like the zombie class or airborne or defender and so on. That means not only they will always be highlighted in red but also their location will always be exposed on the mini map. So, if you have the sleuth mod equipped to your gun and then use that gun to destroy the traps that were deployed by the enemy you will be able to reveal his location for the entire game. The second glitch will blow your mind because it can grant you a legal wall hack. However, because of the glitch it actually reveals it for 10 seconds. If you check the details in-game, it says that it will reveal the enemy location on the mini map for 5 seconds. The cost for a second play is 2.The first glitch with this mod is actually pretty useful in-game. Let’s assume a player received the Spray – Dioxide on their first play ![]() As rewards are removed from the prize pool, the probability of receiving the remaining rewards increase.Įach subsequent play, the probabilities of the rest of the items in the pool are increased. Each time the Spectrum Redux Draw is played, the CP cost is increased. Once a reward is earned, it is removed from the overall prize pool. In the Spectrum Redux Draw there are a set number of rewards of various levels. This is a breakdown of how the Spectrum Redux Draw system in Call of Duty: Mobile works. The cost for a second play is 2.67x the previous play cost (If 1st play is 30CP, then 2nd play is 80CP) Let’s assume a player received the Spray – Ice Cream Headache on their first play The probabilities for the first play are shown in the graph below Item NameĮach subsequent play, the probabilities of the rest of the items in the pool are increased. The initial play costs a base amount of CP (example: base cost is 30CP) As rewards are removed from the prize pool, the probability of receiving the remaining rewards increase. Each time the Melting Point Draw is played, the CP cost is increased. In the Melting Point Draw there are a set number of rewards of various levels. ![]() This is a breakdown of how the Melting Point Draw system in Call of Duty: Mobile works.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |